The D3dcompiler.lib library requires D3dcompiler_nn.dll. ID3D11ShaderTrace::GetInitialRegisterContents.ID3D11ShaderTraceFactory::CreateShaderTrace.ID3D11TracingDevice::SetShaderTrackingOptionsByType.ID3D11TracingDevice::SetShaderTrackingOptions.ID3D11RefTrackingOptions::SetTrackingOptions.ID3D11RefDefaultTrackingOptions::SetTrackingOptions.The shader tracing API and the enhancements to the HLSL compiler consists of the following methods and functions. Shader tracing and the HLSL compiler are implemented in D3dcompiler_nn.dll. The Windows Software Development Kit (SDK) for Windows 8 contains HLSL compiler enhancements. Support for shadow buffer on feature level 9ĭirect3D 11.1 lets you use shader tracing to ensure that your code is performing as intended and if it isn’t you can discover and remedy the problem.Map SRVs of dynamic buffers with NO_OVERWRITE.Retrieve the subrange of a constant buffer that is bound to a shader.Bind a subrange of a constant buffer to a shader.Change subresources with new copy options. Extended support for shared Texture2D resources.Force the sample count to create a rasterizer state.Use logical operations in a render target.
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